Demoscene

The Art of Real-time

By: Lassi Tasajärvi

ISBN: 952917022X

No description available

Format: BOOK
Publisher: Unknown
Pages: 58
Published: 2004
Language: en

AI Overview

Book Overview: "Demoscene: The Art of Real-Time" by Lassi Tasajärvi is a book that delves into the demoscene, a phenomenon born out of digital media culture. The book was first released in June 2004 and is divided into two parts: a longer article on the history of the scene and a series of articles dealing with individual cases written by various writers.

Key Themes:

  1. Introduction to Demoscene: The book provides an introduction to the demoscene, exploring its birth, background, and consequences. It aims to make this phenomenon accessible to a wider audience.
  2. History of the Scene: The book contains a detailed history of the demoscene, including its early days and the evolution of the scene over time.
  3. Individual Cases: The book features a series of articles focusing on individual cases within the demoscene, highlighting the diversity and connections within the community.
  4. Artistic and Cultural Significance: It explores the artistic and cultural significance of the demoscene, highlighting its multimedia art created by hacker and cracker artists.

Plot Summary: The book is structured to provide a comprehensive understanding of the demoscene. It begins with an introduction to the phenomenon, followed by a detailed historical account. The second part of the book delves into specific cases, showcasing the diversity and creativity within the demoscene. The author also includes personal acknowledgments and stories from his own experiences within the scene, adding a personal touch to the narrative.

Critical Reception: While there is no extensive critical reception available for this specific book, it is noted for being the first of its kind to deal with the demoscene. The book aims to open up a previously secret chamber of digital media culture, making it accessible to researchers, curators, and journalists. The structure and content of the book are designed to generate discussion and provide a first-time glimpse into the demoscene as a whole.

Additional Context: The demoscene has been studied in other contexts as well, such as in the context of computing and innovation adoption. A study on demoscene platforms highlights the community's relationship with the ever-changing world of computing, noting that the transitions within the scene follow a pattern similar to Rogers' diffusion of innovations model.