GPU Gems 3
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By: Hubert Nguyen
Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.
AI Overview
Overview of "GPU Gems 3" by Hubert Nguyen
Key Themes:
- GPU Programming Techniques: The book focuses on the latest algorithms and techniques required for modern Graphics Processing Units (GPUs) in the context of 3D graphics and beyond.
- Geometry, Light, and Shadows: It covers various aspects of geometry, light, and shadows, including advanced rendering techniques.
- Rendering and Image Effects: The book delves into rendering and image effects, providing methods for creating ultra-realistic characters and environments.
- Physics Simulation and GPU Computing: It explores the use of GPUs for physics simulation and other non-graphics applications, such as financial analysis and virus detection.
- CUDA Architecture: The book highlights the capabilities of the CUDA architecture, particularly in parallel computing.
Plot Summary: "GPU Gems 3" is a collection of essential algorithms and techniques for next-generation 3D engines. The book is divided into various chapters, each contributed by experts in the field of GPU programming. It provides a comprehensive snapshot of the latest advancements in GPU technology, covering a wide range of topics from pure 3D rendering to non-graphics applications. The book includes over 200 chapters, though only 41 were included due to space restrictions, and each chapter underwent rigorous review by NVIDIA engineers and external reviewers.
Critical Reception: The book has received positive reviews for its comprehensive coverage of GPU programming techniques. It is considered a valuable resource for developers working with interactive 3D applications, as well as those interested in parallel computing and CUDA. The inclusion of code samples, movies, and demonstrations on the accompanying disc has been particularly praised for its practical utility.
About the Author: Hubert Nguyen, the manager of Developer Education at NVIDIA, is a graphics engineer with extensive experience in the field. His work has been featured on the covers of previous volumes in the GPU Gems series, and he has played a significant role in shaping the content of "GPU Gems 3".
Publication Details:
- Publisher: Addison-Wesley Professional
- Publication Date: 2007
- ISBN: 9780321515261
- Binding: Hardcover
- Language: English
- Number of Pages: 942
Overall, "GPU Gems 3" is a seminal work in the field of GPU programming, offering a wealth of practical techniques and insights that continue to influence the development of modern graphics and computing applications.