Cover of Head First Design Patterns

Head First Design Patterns

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By: Eric Freeman, Elisabeth Robson, Elisabeth Freeman, Kathy Sierra, Bert Bates

ISBN: 9780596007126

You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.

Format: BOOK
Publisher: "O'Reilly Media, Inc."
Pages: 679
Published: 2004-10-25
Language: en

AI Overview

Overview of "Head First Design Patterns" by Eric Freeman, Elisabeth Robson, Kathy Sierra, and Bert Bates

Key Themes

  1. Object-Oriented Design Principles: The book focuses on object-oriented design principles and how to apply them using various design patterns. It emphasizes the importance of simplicity and flexibility in software design.

  2. Design Patterns: The book covers 23 design patterns, which are fundamental to creating more flexible and maintainable object-oriented software. These patterns are designed to help developers avoid reinventing the wheel and to improve the overall quality of their designs.

  3. Brain-Friendly Learning: The book is known for its unique approach to learning, which incorporates research in neurobiology and cognitive science to make complex concepts more accessible and engaging. This approach is designed to make learning fun and interactive.

Plot Summary

The book is structured around the introduction and explanation of various design patterns. It starts with an introduction to object-oriented programming (OOP) and then delves into the specifics of each pattern. Each chapter typically includes:

  • Pattern Explanation: Detailed explanations of the pattern, including its purpose, when to use it, and how to apply it.
  • Real-World Examples: Practical examples that illustrate how the pattern can be used in real-world scenarios.
  • Interactive Elements: The book includes interactive elements such as quizzes, exercises, and visual aids to help readers understand and remember the concepts.

Critical Reception

Positive Reception:

  • Praise from Experts: The book has received praise from experts in the field. For example, Erich Gamma, an IBM Distinguished Engineer and coauthor of the "Gang of Four" book on design patterns, has praised the book for its fun and engaging approach while covering a lot of ground.
  • Engaging and Practical: Many reviewers have noted that the book is both entertaining and thought-provoking, making it a valuable resource for learning design patterns.

Negative Reception:

  • Criticism of Approach: Some critics have argued that the book's approach is not always straightforward. For example, a review on Coding Horror suggests that the book might be better titled "Ass Backwards Design Patterns" due to its sometimes confusing or overly complex explanations.

Editions

The book has been released in two editions. The first edition was published in 2004, and the second edition was released in 2021. The second edition includes updates and revisions to reflect changes in software design practices over the years, but it maintains the same brain-friendly approach to learning.

In summary, "Head First Design Patterns" is a comprehensive guide to object-oriented design patterns that emphasizes simplicity, flexibility, and practical application. Its unique learning approach has made it a popular choice among developers, although some critics have noted potential drawbacks in its presentation style.