By: Nicola Whitton, Alex Moseley
Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.
Key Themes:
Plot Summary: The book is structured into several chapters that cover various aspects of using games in educational settings. Here is a brief summary of the key chapters:
Critical Reception: The book has received positive reviews for its comprehensive approach to integrating games into education. Here are some key points from the critical reception:
Overall, "Using Games to Enhance Learning and Teaching" by Nicola Whitton and Alex Moseley is a valuable resource for educators seeking to incorporate games into their teaching practices. Its practical approach, theoretical foundation, and extensive case studies make it an essential guide for enhancing student engagement and interactivity in educational settings.